Parameterization of Strategy-Proof Mechanisms in the Obnoxious Facility Game
نویسندگان
چکیده
منابع مشابه
Parameterization of Strategy-Proof Mechanisms in the Obnoxious Facility Game
In the obnoxious facility game, a location for an undesirable facility is to be determined based on the voting of selfish agents. Design of group strategy proof mechanisms has been extensively studied, but it is known that there is a gap between the social benefit (i.e., the sum of individual benefits) by a facility location determined by any group strategy proof mechanism and the maximum socia...
متن کاملCharacterizing Mechanisms in Obnoxious Facility Game
In this paper, we study the (group) strategy-proofness of deterministic mechanisms in the obnoxious facility game. In this game, given a set of strategic agents in a metric, we design a mechanism that outputs the location of a facility in the metric based on the locations of the agents reported by themselves. The benefit of an agent is the distance between her location and the facility and the ...
متن کاملStrategy-Proof Mechanism for Obnoxious Facility Location on a Line
In the problem of obnoxious facility location, an obnoxious facility is located in an area. To maximize the social welfare, e.g., the sum of distances from all the agents to the facility, we have to get the true locations of each agent. However, each agent may misreport his/her location to stay far away from the obnoxious facility. In this paper, we design strategy-proof mechanisms on locating ...
متن کاملCharacterizing Output Locations of GSP Mechanisms to Obnoxious Facility Game in Trees
In the obnoxious facility game with a set of agents in a space, we wish to design a mechanism, a decision-making procedure that determines a location of an undesirable facility based on locations reported by the agents, where we do not know whether the location reported by an agent is where exactly the agent exists in the space. For a location of the facility, the benefit of each agent is defin...
متن کاملCharacterizing GSP Mechanisms to Obnoxious Facility Game in Trees via Output Locations
In the obnoxious facility game with a set of agents in a space, we wish to design a mechanism, a decision-making procedure that determines a location of an undesirable facility based on locations reported by the agents, where we do not know whether the location reported by an agent is where exactly the agent exists in the space. For a location of the facility, the benefit of each agent is defin...
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ژورنال
عنوان ژورنال: Journal of Graph Algorithms and Applications
سال: 2017
ISSN: 1526-1719
DOI: 10.7155/jgaa.00415